| Farsala said: I ould rite a full eplanation but my keyboard sucks, and it is too much of a hassle. I have to use ctrl+v to rite "s". In short: 1. 2017-2020 peak Ps4 softare. 2. 2021-2024 peak Ns softare 3. Digital at minimum is 62% in the last 9 quarters. 4. Q1 and Q4 (January-June) have the highest digital rate, but lo overall softare rates. 5. Ps4 games can be played on Ps5. 6. Ns has a loer digital rate, especially in Japan. 7. Ps5 had massive stock issues hich affects hen people buy their softare, thus peak ps5 softare is a long time off and much delayed compared to consoles in normal conditions. All of these things factor in to hat you are seeing ith the current famitsu charts. |
It's also worth noting that game spending is markedly different this generation than last generation for PlayStation.
As of March 2022 spending on full game software globally was 21% lower than the same point of the PS4 but sales of "add-on content" was 247% higher.
It's worth remembering the unique situation we have with this console. PS4 did not receive titles like Fortnite, Apex Legends, Rocket League, ESO, Call of Duty Warzone, Smite, Path of Exile, Overwatch 2, Fall Guys, PubG, Genshin Impact, Warframe and numerous other popular F2P titles until much later in it's life.
Physical Software this last fiscal year was only 11.2% of total software revenue. Not buying physical games does not equal the consoles must be being unused or exported as 90% of spending on games on PlayStation is no longer buying physical copies. The vast majority is Digital Sales, in-app purchases and subscriptions.
27% of full-game software was digital in FY16, and now 67% in FY22. PS4 and PS5 physical software sales are incomparable.
If anyone is wondering how the numbers between Sony and Nintendo compare for this:
So 57.5% of software revenue for Nintendo last FY was Physical Software, to 11.2% for PlayStations this year. Basically physical software sales for PlayStation 5 is a very poor metric to use when judging how users are engaging with the product when the average Nintendo user is liable to spend over 5 times more of their software budget on Physical than a PlayStation user.
Last edited by Zippy6 - on 29 April 2023






