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Capcom's MT Framework.  Through the 7th generation and the 8th it was very flexible and while Capcom had some of it's worst years then they also put out some great stuff. DMC4. EX Troopers. UvC3,Sengoku Basara, Dragon's Dogma,Tatsunoko vs Capcom remains to me their best fighting game in the the last 15 years. Even as recently as Capcom Fighting collection used it.  Deep Down's engine was supposed to replace it but that went belly up. RE Engine looks to be a worthy successor or one of the best in house engines ever.

Whatever Nintendo used for Xenoblade on Wii. Fucking thing was unbreakable! Monolith are the kings of open world games to me in polish. Bethesda's fuck ups are well known. GTA has had plenty of issues. Cyberpunk 2077 even after all this time I have ran into a bunch of bugs. Ubisoft games full of them. Yet Xenoblade games remain rock solid. Original Xenoblade engine you could use Homebrew to put in cheats for the game. I enabled the moon jump. Basically I can ascend in the sky forever. I never ran out of bounds. Left the sky box. Even tho I held it down for minutes. I let go landed on the ground and the game went on like nothing happened. It's not just QA tho obviously it's great but also I would not break the game. Monolith are amazing. Side note they are the best 1st party studio not in house at getting the most out of hardware to me. How Xenoblade games look and run on such limited hardware is wizardry. Same with Botw given Monolith assists on those.

Renderware was another great one. If you played a number of games in the PS2 era you likely played a game on this engine. Esp if you played GTA.  It was about as common then as UE is now.



Bite my shiny metal cockpit!