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HoloDust said:
curl-6 said:

It's not as out of place as it sounds honestly. It seems like a natural evolution of the stuff players were already pulling off in BOTW through exploiting the physics engine. Here's a look at some of it:

Yeah, that does all look somewhat interesting to play around with - as someone who, at some point in the past, spent embarrassing amount of time building all sort of crazy machines in Minecraft and spaceships consisting of CPU breaking amount of parts in Kerbal Space Program, I do understand appeal of fiddling with such systems - the thing is I don't find stuff such as in this video to my taste in a Zelda game.

Power to those who do find these things appealing, they will certainly enjoy the game way more than I will (I'll still play it, I have to get it for my son who really liked BotW, so might as well play it anyway).

That's fair.

I recall you feeling that the physics systems in BOTW weren't as necessary to engage with as you would have liked, and from the previews that just came out, it does seem like the building mechanic is more integrated into the level design as it's used to travel between islands in the sky.