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Leynos said:
Mummelmann said:

Hmm, I might give it a whack! I also loved the Grandia games, they had some original ideas and the combat was quite dynamic, despite being turn-based. I've been playing a lot of CRPGs in the past few years as well, love the strategical element of it. FFXII had great combat as well, they changed it up, but did so in a good way. And you were still fully in control of all the party members. The gambit system was brilliant, essentially enabling a tailor-made and unique set of layers of control, all manageable as the player at any time. What I'm seeing now is simply what every other 3rd person action game seems to be doing, and it's tiresome. Dragon Age is still the biggest disappointment though; Bioware have lost their shit with that one.

Octopath Traveler games are fantastic as well. DA is not going for the same combat as FF16. The west as a general rule is incabable of making high action combat like Japan can and FF16 has the combat director from DMC. So it's obvious DMC combat is in this games DNA. DA just looks bad as Bioware has sucked for a decade. Grandia was great, love those games and it was neat seeing Child of Light & Tokyo Mirage Sessions use the Grandia action  bar.

Already have the Octopath Traveler games on Switch. Loved the retro visuals!

Yeah, Bioware is a lost cause. I knew it would happen as soon as EA got their claws in them. What really sunk them, in my opinion, was the whole Anthem debacle; it showed a company now fully detached from the market and their core fanbase.