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shikamaru317 said:
Machiavellian said:

Exactly what would be the point of delaying the game.  This is what the game is and those short delays isn't going to fundamentally change it in any significant way.  The game will either be good or not based on what it currently is because the game is done.  You do not need a demo of a game releasing on GP, it either will gain GP subs or it will not.  What will sell Redfall is when it gets into users actual hands and people get to play it.  Word of mouth is way better than some glorified showcase or even a demo.  I think you guys are way to close to the fire

Think about it this way: Right now, basically most core gamers hate Redfall. Between watching IGN clumsily play it, the multiple controversies (always online, host only co-op progress, no 60 fps on launch on consoles, Denuvo DRM on PC, etc.), hype for the game is at an all time low, and that is saying something because Redfall never had that much hype ever since it's initial announcement trailer which was poorly designed. So most core gamers hate it then, what about the casual shooter players? Well they're all off playing CoD Warzone and Fortnite and Apex Legends and such right now, they don't even know Redfall exists. The only way they give Redfall a chance is if the core gamers like it enough that it becomes a huge hit with the streamers they watch, giving those casuals exposure to the game through streamers.

What a delay gives them:

-Time to quickly put together a new gameplay demo for Redfall, with either professional shooter players or Arkane's most skilled at shooters employees playing it in co-op and presenting the game in the best light possible. Most of the gameplay footage released so far has looked lackluster, but we have heard from the preview testers that it's not the game itself that is the problem, Arkane has just continually managed to release underwhelming gameplay demos for it, and now IGN, who they chose to partner with for IGN First, has too. That demo can then be played on Xbox's Summer Showcase, which typically sees peak concurrent viewer numbers of over 2m people, plus millions more who go back and watch the VoD on youtube. That is 2m+ people seeing a good gameplay demo for Redfall, as opposed to a mere 180k people who have watched the poor IGN First gameplay. They have the opportunity then to completely drown out the IGN First blunder by exposing a better looking demo to more than 10x as many viewers. 

-Time to get both the 60 fps mode and the offline play options, which are both planned for after release currently, into the game at release after the delay. Fixing Redfall's 2 most controversial issues at release will go a long way towards increasing hype.

There other option is of course to just cut their losses and release in May as planned. What that does is pretty much automatically chase away the entire crowd who now finds 30 fps unacceptable, which is like 40% of potential players for the game. While there is a chance they come back and play it after 60 fps has been added post-release, many of them will be too busy with the new releases whenever the Redfall 60 fps patch drops to come back and give Redfall a 2nd chance. You usually only get one chance for success with a game release, it's rare for a comeback miracle like Halo MCC or Cyberpunk 2077 to happen in the gaming market. 

Think about it this way if core gamers already hate Redfall, nothing will change their minds until they actually play the game.  The thing about forming opinions on something before you actually have a chance to experience it is that most people never change their opinion once formed.  So if you have a negative opinion now, no amount of demo or delay is going to magically change those opinions.

I have seen enough footage to see how the game plays and anyone who is actually interested in the game probably have watch a number of videos not just IGN video.  If people watched the IGN video and thought the game is trash, they are already done with Redfall and will not waste their time watching anything else on the game.  If they have GP, they still will probably download and play the game out of curiosity especially if t gets solid reviews but that is the strength and weakness of GP.

I will confidently state that 60fps will not make or break this game because no matter the fps, if the game is not good and does not resonate with gamers it really does not matter if it runs at 60fps or 30fps.  If you are going to play the game whether you wait for the 60fps patch or play it at 30 on release that means you are still interested in the game.  The game will be on GP for the life of GP its audience is GP consumers so it cannot chase away anyone.  Its success is not determine by retail, its success is how many people download and play the game and since its not dependent on retail, its window is much longer than say a retail only game.  This is not a sprint, this is a marathon and the dynamics are different for a game whos purpose is to gain subs.  

You miss something very important about Cyberpunk and MCC, they were already good games with performance issues.  Hell, look at how many games that release with performance issues and sub par 60fps that still sell in the millions.  The reason is because they are still good games.  So for Redfall the biggest issue isn't 60fps or non online only mode.  The game needs to be fun to play first and foremost and no delay is going to help it for a couple months if that is not the case.