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These past couple of months have seen two of the most beloved titles from the Gamecube resurrected in modern form.

Interestingly though, the two take polar opposite approaches to doing so.

Metroid leaves the core gameplay and design intact and faithful, but completely remakes the graphics up to current standards, and adds modern control options.

RE4 on the other hands redesigns the entire experience, from the mechanics, to the levels, to the story.

Which approach do you prefer or think works better, and why?

Last edited by curl-6 - on 04 April 2023