Ryuu96 said:
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I think his numbers are a bit off. He is assuming that one Series X chip is running four Series S instances, but as far as I know each X cloud chip is running the Xbox Series X versions of most games. At least that is what I thought digital foundry discovered when they tested Xbox Cloud Gaming. If each X server must run the X version of a game, and Xbox wants to be able to have the cloud server capacity to be able to handle let's say for the purposes of illustration, 4m peak concurrent Cloud users, without any queue times to play, that would mean they currently plan for 4m X chips going into the cloud servers instead of X consoles.
He is also missing when Xbox announced that 20m people had used Xbox Cloud gaming in October 2022. Obviously that is 20m lifetime users at that point, not peak concurrent though. We don't know what the lifetime peak concurrent is for Xbox Cloud gaming, nor which server capacity figure they want to hit for future proofing purposes, say for when CoD hits Gamepass and Cloud, or Starfield. Without better numbers from Xbox, it's hard to estimate just how much the current cloud expansion is cutting into their weekly sales numbers for X.