By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ryuu96 said:
Machiavellian said:

I believe they should be doubt until they actually release a product.  I have seem in my years many senior devs form their own studios to only fail at getting a product to market or the product is sub par.  I do not wish any ill will on any of these new studios, I just know going on your own isn't as easy as a lot of people may believe.  Having aspirations of building a AAA product and actually getting it to market is something totally different.  I have been with and have many friends who have gone to startups and its tough making it.  Some people are way better at being an employee then being a boss or just running a small team then a whole studio.

I accept this but.

  • A product being sub-par doesn't mean it wasn't AAA.
  • A product being cancelled doesn't mean it wasn't AAA.

Plenty of shit AAA's and cancelled AAA's.

I'd accept the argument that all these developers opening straight to AAA are taking a risk but I won't call them liars for claiming their title is AAA, Lol.

Sub par product is a unsuccessful project which usually leads to startups going under.  Case in point will be Striking Distance.  You can say that Calisto Protocol has the visual chops for considering it AAA but a lot of technical issues on PC and Xbox, including sub par gaming performance will mean the game probably will not make back the investment put into it.  

Calling them liars would be a stretch, I would say they are promising something that at this moment is all potential without any concrete stability.  They may succeed but history shows probably very few of those studios will come out with a product and even fewer will have a successful project.  If anything they should all go either PS+ or GP day one to up their chances of success and breaking even.  Gamers talk about wanting new IP but they really not ready to risk that 70 bones unless they can give it a significant try.