Ryuu96 said:
Size is often related but not a hard rule, that is my point, theoretically an AAA title could be made by a studio less than 100 employees because all AAA refers to is budget of a title but often sizes are larger than that because AAA is a lot of work. I don't think it's likely that this new studio stays at 30 FWIW...30 is their size upon creation, that's already quite large for a brand new studio. There are a lot of studios with only 100-200 employees working on AAA titles. By the logic that size matters, Perfect Dark isn't an AAA title because The Initiative is only ~50 employees but that brings me onto my second point, that the size of the lead studio is an extremely poor method of determining a games total size nowadays with the sheer scale of outsourcing that goes on. Sea of Thieves was made by a 100-200 Rare team, Hellblade 2 is being made by a 100-200 Ninja Theory team, Gears 4/5 was only in the 200s for The Coalition IIRC. None of these sizes that I'm listing though take into account outsourcing partners. The issue with the varying levels of AAA budgets is there isn't really a set rule on where the threshold is to turn something from AA-AAA, it's really developer decided but it doesn't change that it only means the budget of a title. And my third point that when a studio calls themselves "AAA" all they mean is that they're working on an AAA IP... |
Well, The Initiative is a bit of a unique case, much like Mistwalker was when they made Lost Odyssey. Both are smaller studios made up of mainly lead and senior devs, while most of the grunt work was being outsourced, with Mistwalker the grunt work was outsourced to Feelplus, with The Initiative it is outsourced to Crystal Dynamics (though some of the lead and senior devs on Perfect Dark are at Crystal, it's not all grunt work there). I think with The Initiative you need to take into account both the 50 current internal devs, and the likely team of 100-150 at Crystal Dynamics that is assisting on it.