Farsala said:
That budget could be used for other games to be ported though, rather than the 10 year old game. |
Budget would be too small and the port would make its money back in no time, so this can't be the reason. There might just be some challenges regarding Nintendo's online structure vs how GTAV's online is implemented. Otherwise, it's gotta one of those annoying things that I can't make sense out of.
Soundwave said:
To be honest, that's honestly not too bad. Switch is almost the same as XBox, and XBox is heavily driven by 3rd parties and gets almost every major 3rd party game whereas Nintendo doesn't. That's still a sizable chunk of the market, Nintendo just needs to make it easier to port games if they can, that to me seems like the main hold up (it's not worth the squeeze). And the counter point too would be that the Nintendo 3rd party figure is held down because they often don't get a lot of the major 3rd party releases. If Resident Evil 4 Remake was on Switch for example (putting hardware limitations aside), I'd buy it, so would probably a lot of people. |
If this really is unit sale based and not revenue based, then it's pretty bad. Because indies are included here (are they not?). Switch has thousands of cheap indie and smaller console exclusives, and many of them notable indie/smaller multiplats seemed to sell better on it than Playstation. More over, it has the biggest install base (maybe not user base?) by a notable margin and it dominates Japan. Don't forget that Xbox and Playstation are leagues ahead in subscription services/free games which aren't represented here.
Obviously, the lack of the many bigger 3rd party titles is why it's far behind Playstation, but I thought indies/low budget stuff and to a (much) lesser extent Japan would keep things a little closer. This is Microsoft's data though, so I don't know if it paints the whole picture or is accurate enough.