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EpicRandy said:
Pemalite said:

The difference between X and S is far larger than the Switch Docked vs Undocked.

For example, the Switch doesn't loose 60% of it's Ram, it's Ram bandwidth doesn't increase by 150% going from undocked to docked... Which impacts the texture and pixel fillrate of the GPU.

I do agree that the Series S will be targeting a lower visual bar, so it can get away with less hardware, but the Switch comparison isn't even in the same ballpark.

It still result in 2 different specs with which dev have to deal with and they deal with it with very similar aproach. But yeah the difference X/S vs switch dock vs handeld is greater but so is 1080p/4k vs 720p/1080p. 

Also it does not loose 60% of the ram 10/16 is 62 % which is 38% lower not 60%

Yeah but resolution is only one thing, it's about shadows, lightening, particles, draw distance etc. Xbox Series S can run many last gen games in 1440p. Many games on PS4 target 1440p, since the visual quality doesn't get that much better above that. Better lightening, shadows and effects do way more. Yet a game mostly designed around the specs for PS5, might simply not run as well on Series S by only adjusting the resolution.

Everything needs to be lowered, probably to the point below low settings for pc, since PS5 is basically mid pc at this point for current gen only games. The Witcher 3 can run on Switch for example, but only with really big drawbacks and it cost a lot of time to make those.

If the game doesn't release on gamepass I can definitely see Devs not going to optimize for the Xbox S version and just put the settings on low and call it a day. For most games it's not like where the bulk of the sales come from. For promotion you want the game to look as good as possible on the main platform, probably PS5. So that doesn't help either 

Last edited by Qwark - on 12 March 2023

Please excuse my (probally) poor grammar