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Pemalite said:
Norion said:

We're already seeing games not have an option for 4k 60fps and the cross-gen period isn't even over yet so a game as huge and demanding as GTA 6 is gonna be will only run at 60fps on the PS5 and Series X at a resolution much lower than 4k. Because of that I highly doubt it'll run on the Series S at 1080p 60fps. Due to how anaemic it's gonna be a few years from now late gen there are gonna be cases of games that ran as badly on the Series S as games like Control and Cyberpunk did on the last gen consoles or at least close to that if Microsoft never stops mandating support for it.

As a Series S, X, PS5, PC and Switch owner... I would have absolutely zero objection if GTA5 targets say... 900P and 30fps on the Series S.

My expectation for the Series S is that it will be a console where games are compromised compared to it's bigger brothers. - Just dropping down to 30fps doubles your render time window.
For simpler titles like Ori or Rayman, I do expect true 4k or better on the Series S.

I would also like to see Backwards compat games run in their "One X" mode on Series S. (Except Xbox One titles of course due to the Ram difference.)

People getting a cheap option to play stuff like GTA 6 is nice even if it runs poorly but I am concerned about it being a headache for a lot of developers a few years from now. It's kinda like if developers were forced to have their games run properly on a 2060 till like 2031 if they were making a PC version.