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Kristof81 said:

Rubbish. 3rd party devs don't even bother fully incorporating RDNA2 features which both series X and S support (where some of the crucial ones PS5 does not) and which would greatly improve the performance. 3rd party XS games seem to be an afterthought, since most of the porting time was spent on custom PS5 API. It's especially apparent in games where PS5 port performs better than its series X counterpart, where on paper, it absolutely shouldn't. Xbox port? Oh, they use DX right? ... proceed with copy/paste of unoptimised PC port. And series S is an afterthought of an afterthought. If people can run modern games on a Steamdeck, there's no excuses why wouldn't they run decently on series S. The only positive thing I can think of is that those games were planned years ago, with some priorities in mind and it can get better. Time will tell.

That's not addressing two of the biggest issues with Xbox Series platform. The split memory pool and the fact that the API doesn't allow you to get as "close to metal" as the PS5. MS should but bit the bullet and put an extra 4GB of RAM on the Series X so that all of the RAM would have 560GB/s of bandwidth. By splitting the pool they've nullified their own bandwidth advantage because devs have to account some of the memory being restricted to 336GB/s. And that's leaving the elephant in the room, the Series S, out of the equation. 

Last edited by Darc Requiem - on 11 March 2023