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Ryuu96 said:

Little bit extra because I'm passionate about this

Forge is Fun.

Dumping Forge means dumping a large aspect of Halo's fun side and significantly hurts everything linked to it, Custom Games was/is hugely popular and Forge is a major contributing factor in that. Fan favourite modes like Griffball are possible because of Forge. Custom Games popularity is inherently linked to Forge.

Dumping Forge means Multiplayer will largely move towards a focus on Competitive rather than a blend. You'll alienate a large portion of Halo's fanbase. Some of us don't want to play sweaty Multiplayer 24/7.

So kiss goodbye to Custom Games being popular, to Forge filling in content gaps, to players creating unique maps/modes which are later taken on by 343, to a large aspect of Halo's fun factor, etc.

Back in my Reach days, I would spend hours everyday downloading Halo Reach Forge maps and my friends and I would then play through them all for hours on end, every single day, months on end; Things like Duck Hunt, Obstacle Courses, Races, Jenga, Avalanche, etc.

It's just pure joy.

It was never a question to dump forge, the question is priority.  My point is that if I have a certain amount of resources, would I spend it all trying to get Forge running on Unreal or spend it on crafting the best Singleplayer game for Halo.  In my opinion it would be the SinglePlayer.  Yes forge is fun but its not bringing any new gamers to Halo.  Its not expanding the customer base nor does it get any gamer who isn't currently engaged with Halo excited.  Forge makes the current old heads happy but its not staving off the decline of Halo as the Big 3 in MS arsenal.  There needs to be a priority to what you can do in the short term and what you can do in the long term.  I feel the short term is a full commitment to the SP for Halo that get games excited to come back and want to engage in the game, not Forge which is just an extension of the MP but doesn't really change the scope of where Halo is now.