Ryuu96 said:
Eh? Did you miss this? "Earlier this month, we featured four amazing community Forge creations in the Community Collection playlist, which has been the most popular Halo Infinite playlist since the game’s launch." Forge is arguably a significant reason why Halo Infinite is still alive right now. As you said, Forge is a staple of Halo, at this stage it's a very important aspect of Halo, hence why the first thing they're doing when moving over to Unreal Engine is seeing if Forge works with it and the sheer amount of effort/resources they have invested into both Halo 5 Forge and now Halo Infinite's Forge. It's not like that map editor on Doom that nobody cared about, Lol. Forge was fairly popular in Halo 3, exploded in Halo Reach and has since then remained a very popular staple of Halo, to the point where any slight delay to it such as Halo 5's Forge delay causes the Halo fanbase to lose their shit. Halo sells because of all of the parts added together, a great Campaign and a great Multiplayer suite which includes Forge. You're missing the point that Forge isn't just for those who create with it but those who play those creations, even so, Forge is very user friendly which means a lot of creations are made. What Forge does is add to the longevity of a Halo title, it allows for people to go from the sweaty Multiplayer to just having pure mindless fun and taking a break from the more competitive side of Halo, without Forge, you would lose a lot of this wacky fun that Halo has given us since Halo 3. It also now, as of Halo Infinite, allows for very high quality arena/BTB maps that can be created a lot quicker than Developer made maps. I can assure you that if Halo dropped Forge, the Halo community would absolutely lose their shit and I would join them. |
No I did not miss that statement but does that statement means it actually brought in new users and increase the audience of Halo and expanded its reach. Popular playlist does not mean popular Halo.
So until I actually see the game itself become more popular my point still stand. Yes, Forge make old heads happy but each and every year Halo continue to lose audience. If the only thing Halo does is keep the old heads its decline will continue. Forge is a nice tool as I stated but I would not consider it the top priority going into the new engine. If I have only a certain amount of engineers, I would rather them get the absolute most out of Unreal then waste years trying to replicate Forge in Unreal and come out with a so so product.
Forge is really a MP component but to get people back into Halo, the Singleplayer must be on point. That would be my biggest focus. Since the MP is a free to play service now, if we really want to be realistic and forge is this critical to its success, then leave the MP in the same engine.
For Singleplayer use the Coalition expertise to push the engine for the singleplayer and concentrate on crafting the best SP possible. Keep the MP in the old engine since its a service and when you are able to dedicate enough engineers to replicate it in Unreal do so. The 2 components actually probably just should be developed separately anyway.