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Ryuu96 said:
Machiavellian said:

Yeah, I do not see it happening. Working in Unreal for a little bit, it really doesn't seem designed for what Forge does.  If they accomplish the task its going to be severely scaled back unless Epic have been holding back some tools to make it a reality.

Reportedly Microsoft has a prototype of Halo Infinite's Forge Mode mapmaking tool running in Unreal already, although a prototype doesn't tell us how scaled back it is (if it is). Could see them working directly with Epic to implement it.

I'll say again, any engine swap which can't incorporate Forge at a level of scale it is currently at would be a major mistake and I think 343i know that which is why Forge is the first thing translated over to Unreal Engine so hopefully they know what they're doing with this switch.

Well I am going to provide my disagreement.  While Forge is a staple of Halo, it has not produced any more sales or actually added to the player base.  In order for Forge to be as pivotal as you say, we would need to see significant uptick in Halo player base due to forge or its just a fancy tool for a limited few that use it.

I would say the first and primary thing Halo need is new heads that can craft a story and produce a high quality AAA experience.  Forge is one of those tools that is great to have and gives better scope to the game but Forge has been with Halo for a while and I just do not see where it has made a dent in the decline of the game and its audience.