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shikamaru317 said:
NobleTeam360 said:

Oh no, led by Sledgehammer? Automatic trash and a skip for me then. 

That seems a bit extreme to me. Sledgehammer is hit and miss, but hit and miss means they do hit the mark sometimes. My personal opinion on the games they worked on:

  • CoD MW3- Sledgehammer's first ever CoD, they co-developed the multiplayer with Raven Software while Infinity Ward handled the campaign. Personally, I thought that MW3 had the best multiplayer in the entire series to date, and Sledgehammer co-developed it. Meanwhile, the Infinity Ward developed MW3 campaign was not only the weakest of the 3 original MW campaigns, but a really poor sendoff for MW itself until MW was rebooted in 2019. After MW2 Vince Vampella and Jason West left to form Respawn and develop Titanfall, and without them Infinity Ward really struggled on the campaign of MW3 imo.
  • CoD Advanced Warfare- Sledgehammer's first CoD as the lead developer. Personally I rather enjoyed the campaign, but found the multiplayer to be lackluster, and as a result played hundreds of hours less of AW's MP than I played MW1-3, WaW, and Black Ops 1 multiplayer. 
  • CoD WW2- Much like AW, I really enjoyed it's campaign. As for the multiplayer, I did enjoy it more than AW's multiplayer, but it's MP paled in comparison to the cream of the crop CoD WW2 MP experience, World at War.
  • CoD Vanguard- This one I still haven't played, am waiting for it to hit Gamepass at this point. However, I don't feel like anyone should judge Sledgehammer too harshly because of how this game turned out. Sledgehammer got less than the usual 3 years to build this game, they were originally supposed to be the lead dev on CoD 2020, with Raven assisting them, but there was some kind of fallout between Sledgehammer and Raven that couldn't be rectified, and Treyarch ended up stepping in and becoming the lead dev on CoD 2020 with Raven assisting them, and Sledgehammer was given just 2 years to design CoD 2021, CoD Vanguard. It's also worth noting that the studio was going through a period of upheaval during Vanguard's development, with studio founders Glen Schofield and Michael Condrey leaving Sledgehammer, Condrey to head up 2K's new AAA studio 31st Union (which has yet to announce their first game), Schofield to head up Krafton's Striking Distance Studios and direct The Callisto Protocol. 

The main thing that worries me about this year's CoD is that much like CoD Vanguard, Sledgehammer was only given 2 years to develop it. When it was just a singleplayer expansion for CoD MW2, 2 years of dev time would have been perfectly fine, but now Activision has decided to turn it into a full priced CoD game with a full length campaign and an expansion for CoD MW2's multiplayer including all new maps, weapons, equipment, etc for CoD MW2. That is alot for Sledgehammer to develop in 2 years, even with likely assistance from Raven and some of the other Activision CoD support studios like Demonware, Beenox, High Moon, Toys For Bob, and Activision Shanghai. 

Idk, in my personal opinion Advanced Warfare, WW2, and Vanguard were all trash. While I do agree with you that the story in AW was good, sadly I mostly play these games for the MP so the story is an afterthought for me, and AW MP was a complete joke.