konnichiwa said:
Total number of employees says nothing, Larian studios had a ton of issues during the X360 era with publishers (had to cut content for the Divinity draconis game on X360 because publisher did not wanted a delay and then released the dragon knight saga but were not allowed to give away the new content to the Draconis owners, then they had to go to kickstarter for the OS1/OS2 games....And this one is much bigger. We will see but feels like people are blowing this up out of proportion. |
Thing is that Larian was niche in those days, they aren't now. In those days in gen 6 and 7 they sold a couple hundred thousand copies per game across all platforms I believe. Divinity Original Sin 1 sold 500k in the first 3 months and 1.5m on Steam alone by the July 2018 Steam Data leak, plus at least another 500k+ on PS4 and XB1 based on VGC sales data. Divinity Original Sin 2 was even larger, selling 700k in the first month on PC alone, 1m in the first 3 months, and 1.68m by the July 2018 Steam Data leak. Original Sin 2 is now in the 5-10m range on Steam Spy, indicating huge late life legs in Steam sales. Plus it sold probably more copies on XB1/PS4 than the first Divinity Original Sin did. Baldur's Gate 3 has already sold over 2m copies on Steam in early access according to Steam Spy, it is in the 2-5m range there already.
Using all of the revenue they have brought in from increased sales in recent years, they have grown from 250 to over 400 employees just since 2020. Larian is no longer some niche studio, they have grown into I believe the 2nd most successful isometric RPG studio behind only Blizzard's Diablo team. Their isometric RPG's now sell even more than Obsidian's Pillars of Eternity games and inXile's Wasteland games.
Last edited by shikamaru317 - on 24 February 2023