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Ryuu96 said:

They are more than large enough to support both consoles at launch, the have 407 employees, more than most AAA studios. Both Divinity Original Sin 1 and 2 had PS4 and XB1 versions that both launched the same day. The fact that they still haven't announced a same day Xbox port for Baldur's Gate 3 a day later tells me that Sony money definitely got them something, if not timed exclusivity than at least porting and optimization priority which by extension delayed the Xbox version, which to me is essentially the same thing as Sony paying for timed exclusivity. No studio Larian's size should need to delay a high spec platform release, this isn't some tiny 10-20 person indie studio that simply doesn't have enough resources to release on all platforms the same day, and Xbox Series isn't some platform like Switch that requires months of difficult porting work including new asset creation.

Last edited by shikamaru317 - on 24 February 2023