Farsala said:
X1 was highly competitive with the PS4 in the early years. This is despite the forced bundling of the Kinect. The reason being of course is that they had a decent software lineup in the first year or 2. However the PS4 trucked along with more software releases while eventually the support for X1 dried up. MS found this to be a huge issue and they are trying to dig themselves out of this hole with money. |
That is also my understanding. X1 problem wasn't the poor reveal, tv, tv, tv, forced kinect, more expensive or less powerful (also the reason why X1X didn't really outsold PS4Pro when both launched). The problem was after the first couple years the games didn't come (as they didn't on the end life of X360) coupled with PS4 really doing everything ok to right and having the games so it followed a general "ps curve".

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







