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Lucas-Rio said:
IcaroRibeiro said:

I don't feel like massive world by itself is something unique I mean... there is quite a lot open world games nowadays, so being a big world in scope while nice is hard to be seen as a selling point. Other JRPGs have done it as well, like Final Fantasy XV. I get you like the game a lot, but nothing you are telling me strikes me as something you cannot find anywhere else. 

A made a list of things that are easily perceived by customers. What is the other RPG where you can control Disney characters or play in Disney worlds? None, only Kingdom Hearts have this. JRPG with heavy focus on school life social sim aspecfd? Persona. Those are selling points that you can see in a minute just watching a trailer. Xenoblade do not gave any of this. Take a Star Ocean trailer and a Xenoblade trailer and give it to someone who never played either and the answer is likely to be "ok, they are similar"

It's not that Xenoblade is worse than Star Ocean, but the presentation and marketing surrounding Xenoblade games makes hard to get people who never played Xenoblade and convince the people that the game is really worth a try. It lacks a "It" factor, and this factor is what preventing it to break a more mainstream audience, despite the heavy review from both critics and fans. 

I also must add that I've played Xenoblade remaster, so while I understand gameplay elements I'm familiar maybe came originally from Xenoblade the fact I've experienced them in other games are making me fail to have an better opinion about Xenoblade specifically. 

Xenoblade 4 can be the best game ever made, if Nintendo and Monolith are not able to find anything to sell that can make the average gamer see the game as unavailable I don't see it selling anything more than the average ~1.5 million. Is that a problem? Not really, I guess it's enough for the game to pay itself and keep the franchise afloat. Will Nintendo always be satisfied with this level of popularity? I dunno, I think so but we shall see 

I think Nintendo keeps financing games like Xenoblade, Bayonetta and Astral Chain to keep the library of the Switch with diversity and to keep critical acclaim, for them it's important to not repeat the Wii years when they started to turn too much toward the casual crowd at the end of the console.

They want people to know that there are more serious looking game on Switch. That's why they are bringing back Metroid too, despite the serie not selling as much as other series.

It's all about finding a good balance. Nintendo release somes games to make a lot of money and other to build the library.

Nintendo would love Bayonetta or Xenoblade to have a big breakout moment, but that not why the series are continued.

I agree with if you. There is no need for a game like Xenoblade to sell 5 million copies. It pays itself and helps to diversity the hardware library, for all purposes it's a successful game as it is and I see no reason for Nintendo to see it as disappointment