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IcaroRibeiro said:
Mar1217 said:

I kinda fear the end result but I'll say this compared to its predecessor, I kinda feel like Xenoblade Chronicles 3 sales will be slightly disappointing from what I personally expected when it launched.

Time will tell if the standalone story can give it a needed second wind, but I really wanted this game to be the moment where the franchise breaks the shackle and gets just as popular as Persona for example.

Guess it'll need more time in the oven before it happens but, it's slowly getting there.

I was never bound to happen. Persona breaktrough was due to a combination of gameplay focusing heavily on social sim mechanics, presentation (overall distinct and very memorable aesthetics) and a very high school anime-like setting of story/characters

I didn't play Xeno 3, but the trailers gave me the impression it was pretty much Xeno 1 in new clothes. If the Xeno 1 was not a major seller, there was few reasons to believe Xeno 3 would be a major seller either. Even if the game in the end was significantly different, an average person like would hardly know it because it wasn't marketed as such. 

My impression playing Xeno 1 is that a RPG that is competent, but lacks something to stand out as unique, something other games don't have. For instance, team Asano games have their HD-2D, Fire Emblem have its permadeath, Dragon Quest have their Dragon Ball artstyle, Kingdom Hearts have the Disney characters, and the list goes on

I can't remember a single thing from Xenoblade1 that makes me think "This is so Xenoblade". If Monolith somehow manage to bring something that is easy to market and can be easily perceived as a must play then the franchise can finally have its breakthrough

 What a bad take. No Xenoblade 3 is not Xeno 1 with new clothes. Xenoblade stood out for helping revive the genre in 2010 and making some big changes to the genre on top of being extremely well-made. A fantastic story and characters music etc. JRPGs of that era were things like the budget-conscious and ever-so-mediocre Tales of games. Neptunia shit. Shining Refrain. Even higher-budget trash like FFXIII-2 felt held back in scope and ambition. Pushed the Wii beyond its limit and ran well. Making Monolith one of Nintendo's best studios not only in quality games but knowing how to push Nintendo hardware to the limit. Monolith should be in the conversations of studios like ND who get the most out of the hardware they have to work with.

Did you even rebuild Colony 6? I have 3 times. Finished the game 3 times. Twice on Wii (PAL and US) and Switch. The game added a lot of mechanics and features not seen in the genre at the time and still, most don't. Took some inspiration from western RPGs and implemented them. Some quests only can be completed at certain times of day or weather. Xenoblade is unique for many reasons. It's still unlike anything out there. If you need just one obvious thing to see what makes XB so unique it's the massive worlds even tho that is just one element of many. But that expertise is why Monolith designed the open world for BOTW. Oh and BOTW owes its best in class design to games like Xenoblade X which not only was a large sprawling world but added verticality.

Every Xenoblade game like any series has elements of being familiar to other games within a series or made by one studio but they all each have their own tone and feel. Xenoblade 3 feels far more hopeless than 1 and esp 2. The last half of that game feels more like Xenosaga and blade and chunks of the early game feel more like Xenogears than Blade.

Last edited by Leynos - on 12 February 2023

Bite my shiny metal cockpit!