By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mar1217 said:

I kinda fear the end result but I'll say this compared to its predecessor, I kinda feel like Xenoblade Chronicles 3 sales will being slightly disappointing from what I personally expected when it launched.

Time will tell if the standalone story can give it a needed second wind, but I really wanted this game to be the moment where the franchise breaks the shackle and gets just as popular as Persona for example.

Guess it'll need more time in the oven before it happens but, it's slowly getting there.

I was never bound to happen. Persona breaktrough was due to a combination of gameplay focusing heavily on social sim mechanics, presentation (overall distinct and very memorable aesthetics) and a very high school anime-like setting of story/characters

I didn't play Xeno 3, but the trailers gave me the impression it was pretty much Xeno 1 in new clothes. If the Xeno 1 was not a major seller, there was few reasons to believe Xeno 3 would be a major seller either. Even if the game in the end was significantly different, an average person like would hardly know it because it wasn't marketed as such. 

My impression playing Xeno 1 is that a RPG that is competent, but lacks something to stand out as unique, something other games don't have. For instance, team Asano games have their HD-2D, Fire Emblem have its permadeath, Dragon Quest have their Dragon Ball artstyle, Kingdom Hearts have the Disney characters, and the list goes on

I can't remember a single thing from Xenoblade1 that makes me think "This is so Xenoblade". If Monolith somehow manage to bring something that is easy to market and can be easily perceived as a must play then the franchise can finally have its breaktrough