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EspadaGrim said:

I hate that MS is heavily relying on Unreal, why not just switch it to the IW Engine instead? You can literally just take Beenox or whoever to co-develop even Certain Affinity have experience using the that engine.

It is a little annoying that they are pushing so hard on Unreal. I get that it's a very graphically capable engine that is easy to recruit talent for since virtually every college graduate from a game design program already has Unreal experience, but far too much of the industry is moving to Unreal 5 which is going to make games look very "samey".

Xbox doesn't own IW engine yet and may never with the way this acquisition is going currently, but they do own id tech, and yet nobody seems to be using id tech or id tech variants except for id themselves and Arkane Lyon. Machine did use id tech on Wolfenstein, but dropped it in favor of Unreal 5 on Indiana Jones, and we don't know if Wolfenstein 3 is actually in development currently on id tech. Arkane Lyon is still on Void engine, their cusomtized variant of id tech, but Arkane Austin decided to use Cry Engine instead of Void on Prey and are now on Unreal 5 on Redfall. Tango had their own customizaed variant of id tech on Evil Within 2, called the STEM engine, but they used Unreal 4 on both Ghostwire Tokyo and HiFI Rush instead, which suggests STEM engine may now be totally dead.

id tech seems very capable graphically, is very well optimized allowing it to run well on hardware as weak as Switch as well as allowing it to hit higher framerates at the same resolution compared to other engines, and it's greatest weakness, maximum map size, was largely fixed with id tech 7 which doubled maximum map size (and that figure could be improved even further by the upcoming id tech 8 or with studio customized variants of id tech 7/8) and yet none of Xbox's or Bethesda's other studios seem to want to use id tech these days, they are all moving to Unreal instead, even though that means paying Epic 5% of revenue and games starting to look very "samey".

Last edited by shikamaru317 - on 31 January 2023