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curl-6 said:
Farsala said:

It isn't just a corporate strategy though. It is genuinely quite difficult to port from PS4/PS5 to Switch. A Switch port day 1 would lead to months of delays.

Even PS4/PS5 games to PC requires a dedicated porting developer.

So in your Demon Slayer example, they would miss the hype of the movie regardless.

You wouldn't need to port it if the Switch was factored into the game's production from the start, as should probably have been the case for games like this. We've seen this done for games like Mortal Kombat 11 or Crisis Core.

Regardless, it adds dev time. Crisis Core or MK11 would have released months earlier without extra platforms day 1 whether it be Switch or PS.

Even looking at those games more closely. MK11, I see that it cut corners compared to other games by not being able to be released in Japan.

Crisis Core was co developed by a partner studio Tose and SE.

Hinokami Chronicles was developed by Cyberconnect2, a 250 men Japanese developer specialized in anime fighting games. Where would they get the help to bring the Switch port forward 9 months?