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shikamaru317 said:

Doesn't seem like the new Redfall gameplay won over any more doubters than the E3 gameplay did last year, like/dislike ratio is just as bad if not worse. Seeing 2.2k likes/1.5k dislikes on the main Bethesda Youtube channel, 413 likes and 228 dislikes on Gamespot reposting, 1.2k likes and 482 dislikes on IGN.

I suspect it is the production value throwing most people off as the gameplay seems good (I was a bit skeptical of the game before but they won me over today with the new Gameplay footage). It just doesn't look like a AAA Xbox Series/PC only exclusive should look. In some ways it looks worse than the now 6 year old Dishonored 2, which had to be able to run on base Xbox One. For instance look at the differences in interior quality here:

The hardwood flooring looks worse than in Dishonored 2, the lantern texture sucks compared to similar pieces of environmental clutter on the desk in Dishonored 2, the clothing textures on the man look very outdated, even the lighting seems worse.

I suspect that after Dishonored 2 underperformed in sales, Bethesda pulled alot of their budget, which is why neither Deathloop nor Redfall looked as good graphically as Dishonored 2. It's a real shame. Hopefully Xbox will give them back a proper AAA budget for their next 2 games from Arkane Lyon and Arkane Austin.

You're getting a bit silly now. One of these games has individual, dense, but ultimately small scale levels that you load into one at a time. The other, is an open world game, and while it's probably still smaller than most open worlds these days, it's still by far the biggest that Arkane has ever done. Given the care that they usually put into their level design, assuming they've done the same here, that's A LOT of work. Everything doesn't always have to push the graphics envelope to new heights. The game looks good.