Ryuu96 said:
This yeah, much better articulated than me. These are the only two scenarios I see. It's either a rescope, refocus and come back later or they're outsourcing it. Still a lot of questions even with those two scenarios though.
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My best guesses here to answer those questions:
1. Halo Infinite will definitely be replaced at some point. If it is scenario 1, with the next mainline game going into early dev right now, I'd guess the next mainline Halo will have it's own MP that replaces Infinite MP. Don't know if the next mainline will stick with Infinite's F2P model or go back to Buy 2 Play, with long term multiplayer content development supported with microtransactions and battlepasses, hopefully they will go back to Buy 2 Play but I can't guarantee that. If it's scenario 2, and 343 is outsourcing Halo singleplayer moving forward, I think Infinite will get the full 10 years of support, with the next Halo F2P MP releasing on the next gen Xbox and PC in 2031, built from the ground up on a new engine/new build of Slipspace for next gen.
2. Alot depends on rather it is scenario 1 or 2 here. In scenario 1 there is a chance of Halo singleplayer and multiplayer being integrated again as a single buy 2 play product, if it is scenario 2 though and singleplayer is being outsourced, those will definitely be released as standalone singleplayer Halo games rather than as singleplayer DLC for Infinite imo.
3. No chance of any of their 2nd party partners wanting to use Slipspace if we are in scenario 2. It takes alot of time to train on Slipspace, it makes hiring difficult, etc., the 2nd party partners will definitely want to use either their own internal engines or Unreal 5 most likely, whichever they are currently using. I would definitely expect to see 2nd party singleplayer Halo games on Unreal and such if we are in scenario 2. Scenario 1 on the other hand, 343 will likely upgrade Slipspace for the next mainline Halo, hopefully making it easier to use in the process.
4. I definitely don't think there is any need for 2nd party Halo singleplayer games to be on Slipspace, as long as 343's own MP and Forge remain Slipspace, at least the engine is being used by someone. I can't see 2nd party partners wanting to use it though, and it will be much harder to find quality 2nd party partners capable of AAA development if 343 tries to force Slipspace usage on them.
5. Slipspace will definitely be either upgraded or replaced internally at 343 for future multiplayer Halo products in either scenario. Rather it will be Slipspace 2.0 or an all-new internal engine, I can't say, but I can't see 343 deciding to switch to Unreal 5 or something.