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curl-6 said:
Pemalite said:

An overclocked Switch runs the game much much much better. It's actually playable IMHO. Not 60fps playable, but definitely playable.

This is generally the benefit of a "Pro" console, where those older games that struggle on base hardware, run far better on superior hardware, even without optimization or tweaks.

The other thing is, many Switch games employ dynamic resolution scaling, all of the games you mention... Aka. Xenoblade Chronicles 3, Breath of the Wild and Dying Light would run at a higher resolution, without being optimized for a newer device... Naturally.

Xenoblade is most often running at 540P on the handheld panel, which is passable, but an overclocked Switch? 720P, which definitely removes much of the images softness... But adding to that, things like the cloud rendering is done at quarter resolution... That would make it 540x270 when the output is 540P. Rather than the potential of 640x360 if it was running at 720P.

Xenoblade 3 is a far far less blurry game than Xenoblade 2, but it's still not pixel perfect with the display, yet... And during fast action sequences the temporal upscaling technique does falter.

I can see the appeal of a Pro revision, I just meant I can see why Nintendo didn't feel they needed to invest in one with the standard model flying off shelves, and there probably came a point where they figured they might as well shelve it and move on to a full blown successor.

I don't doubt that at all.

But having another manufacturing line, so that they are producing multiple variants with different chipsets, means they can flood the market with even more devices... Same circumstance Microsoft has with the Series S and Series X, they can't meet demand with the Series X, but because the Series S is on a different wafer agreement and uses smaller chips, they are able to flood the marketplace.

Honestly, I am surprised Nintendo didn't go down the Pro path, which they typically have done for their handhelds for several generations now.

Unless of course the Switch 2 is going to be fully backwards compatible with the Switch... And leverage the same 16:9 aspect ratio panel so that games translate seamlessly across... Thus making a mid generation refresh, entirely redundant... Very similar to the transition of the Xbox One > Series X and Playstation 4 > Playstation 5... You just bring your games forwards without any weirdness, like black borders on games. (The way it should be.)




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