Ryuu96 said:
Yeah, Idle posts absolutely every rumour he finds, Lol. Also disappointed in Jez for responding to something such obviously nonsense with "wouldn't be surprised if it was true" as a journalist with a reputation he should know better, and all it took was 2 seconds to look at it to know it didn't add up. I think Jez "wouldn't be surprised" because he's said a few times that Fable has hit some speedbumps due to Forzatech but that's a bit of a no shit, it's a racing engine, it's not going to magically translate perfectly to open world ARPGs, it'll take some time and reworking, I don't know what it is with Jez and instantly jumping to "Xbox studio is ditching its internal engine, Unreal Engine is perfect" Lol. Anyway, Dictator from DigitalFoundry said it wasn't true, Dring from GamesIndustry said it wasn't true, and even job postings from Playground for Fable still mention "proprietary engine" some as recent as 3 months ago. Not to mention everything else that didn't make sense with the rumour (it has been rebooted but will release Q4 2024...It took them 5 years to realise Forzatech wouldn't work...Lol). Curiously, the Zenimax leaker on Reddit was the first to say it was bullshit and shouted out to Jez...Have refrained from posting him because I don't know his credibility and I'm still unsure because I said it was bullshit too but that doesn't make me an insider, Lol. |
Yeah, it just doesn't make sense at all. 2 parts are easily disproveable:
-Playground website job listings differentiate between if the job is for the Fable team or the Forza teams, and all of the current Fable team engine job listings mention C++ experience but nothing about Unreal experience. Since ForzaTech is proprietary they can't find people with experience using it so they just list C++ experience and then train people in ForzaTech after hiring. If they were using Unreal now they could and would be asking for Unreal experience in job listing.
-The leak claims that the old build on ForzaTech was only 1/4th done in spite of having 5 years of development (part of 2017, all of 2018, 2019, 2020, and 2021, and part of 2022), yet then claims that the new build on Unreal 5 is targeting a release in Q4 2024. It would take at least a half a year just to transfer everything they already have done over to Unreal 5 and make it work properly on the new engine, and if they only have 1/4th done currently, that leaves them with just 1.5 years after the transfer process to get the other 3 quarters of the game done before Q4 2024. Totally unrealistic timeline in 2 different ways.