curl-6 said:
Sonic Frontiers is pretty compromised on Switch graphically, it definitely seems like it was built for the stronger platforms then cut down, as opposed to built with Switch in mind then scaled up. In cases where the baseline is PS4 and Xbox One, which is still most games, it's usually possible to get it onto Switch with enough concessions, that doesn't necessarily mean Switch held the game back, just that the power gap between the 2013 base systems and the Switch isn't big enough to prevent the core design of most games being transferable. Outside of indie titles that aren't demanding, there are hardly any multiplatform titles built for the Switch at all. Developers skip Switch all the time, it's not holding them back. |
Yes it's not like the last gen Pro consoles gave the industry a mid gen push forward by creating a slew of games that utilised all that extra power, mostly it was about standard games using that extra headroom for a smoother experience, it was not meant to push gaming forward the way a new gen does.
it just meant the gamers willing to pay a little extra for the Pro options and enhancements those consoles enabled along with late comers had a choice.
Research shows Video games help make you smarter, so why am I an idiot







