Qwark said:
Squares funds in general are not enough for ambitious projects to begin with that's why they either need Playstation or Nintendo to jump in for most big projects. They want 3rd parties to invest in their studios. Also the net worth of the 1.5 milion copies sold on Xbox for Square was far less than 50 million, since a lot of those units aren't sold at full price. Around 30 percent off the revenue goes to Microsoft. It's also odd that the Xbox version only needs to make back it's porting costs to be worth it, whilst the PS and PC version needs to make back all marketing and development costs. Taking an exclusive deal (which MS has made plenty of themselves Ark 2 for example) makes more sense for SE its guaranteed Marketing (which costs a shit ton of money) and guaranteed funds for making the game and probably manpower if you need it. SE takes the latter for pretty much all big projects, especially since FF15 in the end was not very profitable. |
I actually factored in many of those copies being sold at a discounts. I'd guess the range is somewhere between 1.5m copies x $30 average price per copy = $45m in revenue and 2m copies x $35 average price per copy sold = $70m in revenue. Hard to know without exact sales data from Square, but regardless of where it falls into that $45-70m range, it would still be profitable for sure, I would estimate it would take an internal Square team of maybe 30 devs just a few months to develop an Xbox port with how similar Xbox and Playstation are these days. Let's for the purposes of example say 30 devs working 3 months to do the port. Average salary of $70,000 per year on those 30 devs, divided by 4 since 3 months goes into 12 months 4 times, that is $525k in monthly salary for the dev team on the Xbox port. Then you have Xbox licensing fees, and the cost to print Xbox discs, and lastly the 30% cut of revenue that all 3 console makers get on 3rd party software, including Xbox. Even factoring all of those costs in, FFXV on Xbox should have turned a tidy little profit for Square. If it didn't, I highly doubt they would have been willing to pay Koei Tecmo's Team Ninja studio to develop an Xbox port of Stranger of Paradise: Final Fantasy Origin.