Veknoid_Outcast said:
I feel similarly. I absolutely love Elden Ring, but I do think some of the strengths of the Souls formula are muted a bit by the open world. |
Completely agree with you both. Some of that intense, carefully crafted level design is lost, and not entirely made up for with the various castles and dungeons in Elden Ring. I also felt like the game needed a firmer editor who was willing to say 'no, we can't re-use assets from regions x in region y, it takes away some of the mystique and impact of the open world we've created' or 'we need to change more about these catdog bosses if we're going to duplicate them half a dozen times'.
A lot of difficulty is lost too; there are so many things to go and do that it's easy to become over-leveled (and the game seems to be balanced around quite a low overall completion percentage). That's an advantage in a way, because if you get stuck with a certain boss you can go do half a dozen different things instead and then come back to it later, whereas in Souls games you'd basically either have to keep hitting your head against the wall until you broke through, or go grind areas you've already beaten. Weirdly I kind of prefer the Souls way...
Now I'm doing that thing where I poke holes in my favourite games ^^













