| Kyuu said: PS5 software don't hold out well because: 1. A ton of units are actually sold to Chinese consumers. 2. Tiny install base. 3. Higher digital ratios. 4. Backwards compatibility (PS4 versions work on both consoles, PS5 versions only work on PS5). 5. Rising popularity of f2p and services. 6. 3rd party decline across the board. 7. Shortage. It's not rocket science. It's actually impressive that CrisisCore week 1 sales beat PS4 and Switch with all of that in mind. Multiplats still sell decent figures on PS (relative to Switch) even without counting digital. Compared to the old days, 3rd party sales seem horrible, but they may not be as bad when accounting for digital sales including PC and Xbox. |
1. True
2. True
3. The high digital ratio in Japanese market it´s not true. Good digital performance in Japanese market was 40-50%, Japan has a stronger retail performance. With this in mind, PS5 is the worst Sony software sales.
4. the White book demonstrates fall of the physical game in Ps4 too. And used market too.
5. True but f2p is stronger in Switch too. ( Fortnite bundles always sell better on Nintendo platform in Japan)
6. Momotaro and Monster Hunter Rise, and other thirds overperformed on Switch. Third bet high stakes in Ps5 and have okish performance at a best.
7. The shortage doesn´t translate into a good overall performance when a comparable same videogame if the same install base or lower.
It´s not impressive. Ps5 received and will receive the mainlines FF and ports.
The great PS5 week with 3 games on charts, two was heavily bundled and one is a launch week.
Square Enix seems worried about this. I believe FF will be a good performance, it´s a big game, with a monstrous budget. In Japan, the range may be 400-750 LTD (physical only). Forspoken I don´t believe will have a good performance.
This year, the Nintendo platform will be 92-94% of physical software sales in Japan.
Last edited by Agente42 - on 25 December 2022






