#18
- At the file selection screen, if you slightly misspell a prominent feature of the game, it’ll net you something good.
- If you want to find everything, you’ll have to opt for the worst possible prize at one point.
- As you conquer each world, the final boss’ stage draws ever closer.
- And the location of the final stage is the same sort of location that you start the following game in.
#17
- More action oriented to its predecessor, this sort of indicated where the franchise it took its cues from was going to head in the future.
- A more linear game, less focus on puzzles, and upgrading your arsenal via points accrued in combat are some other features that differentiate it from its predecessor.
- Features more outside areas than its predecessor - a more natural environment for the variety of enemies you face.
- Unlike its predecessor, it features two playable characters, who you switch back and forth between throughout the game. One of these characters was the playable character in the previous game.
#16 Okami
- A game that has been released on numerous consoles, I’d argue that it wasn’t until over ten years after initial release that combat felt intuitive and right thanks to the touch screen controls on one version.
- A HD version has been released, but, given the graphical style, the original still looks pretty damn good I’d say.
- Feeding the animals will help you on your quest.
#13
- This game introduces an audience that can help or hinder you.
#12 The Legend of Zelda: Breath of the Wild
- All that effort scouring the map to find every one of a specific collectible ain’t worth the shit you get.
My list so far







