Final chance for 23 and 21. None of these games are obscure.
#23 Tomb Raider III
- You can trust those little simians in the opening level, but after that they’re going to start attacking you.
- You visit five different locations in this game. The first and last are preset - you get to choose which order you visit the middle three in.
- The console version was less forgiving due to a different save system, and being unable to adjust the brightness of the visuals.
- Introduces new moves such as running and crawling.
- The fan base tends to split the console games in this series into three distinct groupings. This is the third of six entries in one of these particular groupings.
- The game says there’s 59 secrets to find, but it’s possible to get 60. A little leeway if you’re trying to unlock the hidden level.
- Introduces additional risks to your health, such as poison (gradually drains your health), and freezing (rapidly drains your health if in cold water too long).
- Globetrotting adventure from the 90s.
#21
- Not sure how all those birds have survived so long, seeing as water damages them.
- If you beat 7 lots of 7, you’ll experience heavy flooding.
- Finding and keeping track of one of the collectibles can be quite a task.
- The developer, often praised for their attention to little details, made sure every level felt connected to each other, as well as the central hub. It’s not unusual to be able to see one level off in the distance when you’re playing in another.
- I don’t know why that creature suffers in water - we’ve taken him there in previous games without consequence
- Pachinko and a poison pipeline drove some gamers mad
#18
- At the file selection screen, if you slightly misspell a prominent feature of the game, it’ll net you something good.
- If you want to find everything, you’ll have to opt for the worst possible prize at one point.
- As you conquer each world, the final boss’ stage draws ever closer.
#17
- More action oriented to its predecessor, this sort of indicated where the franchise it took its cues from was going to head in the future.
- A more linear game, less focus on puzzles, and upgrading your arsenal via points accrued in combat are some other features that differentiate it from its predecessor
#16
- A game that has been released on numerous consoles, I’d argue that it wasn’t until over ten years after initial release that combat felt intuitive and right thanks to the touch screen controls on one version.
My list so far







