| Soundwave said: I mean that is kind of how 3rd party games work though ... they tend to be multiplatform. Like there's nothing stopping anyone from enjoying Prince of Persia or SSX Tricky or Soul Calibur 2 on a GameCube (might want a pad with a better d-pad though I suppose). The biggest thing I would tell Nintendo if you could go back in time and tell them something for GameCube is you have to launch in 2000. 2001 is too late and the XBox kind of made a lot of the work Nintendo did on the hardware (taking a lot of pain and effort to ensure it was easier to program for than the PS2, more powerful, and still affordable) redundant because the XBox also did a lot of those things. N64 they just needed a CD-drive (keep the cartridge slot no big deal) and a sit down with Squaresoft to get them back on board and they would've dominated that generation IMO. That would've been a better system than even the SNES. My point about Resistive touchscreens in Japan was simply that it wasn't like some kind of big deal. If you were riding a Japanese train circa 2002 you'd probably see a bunch of people with a pen out writing notes or whatever on their touchscreen PDA. It wasn't some unheard of tech in Japan anyway. iPhone is quite different from DS or anything else, that was just a quantum leap. |
Your argument is in regards to it performing as a platform to others though, against PS2 it severely lacked in third party and was beaten out in exclusives so as a consumer the is no reason to get a GCN unless you were a core Nintendo fan and the first party output back then by Nintendo wasn't how it was today it was far more lacking on the home console front. The third party GCN got lacked many of the major hitters as while you may enjoy your Prince of Persias and SC2s etc... PS2 had the DMCs, GTAs, FFs, DQs and so on so the gaps between major first party releases were far more apparent hence droughts.
They could release in 99 they'd get the same outcome as the problem wasn't release date look at WiiU released before the competition and fell flat mean while Switch releases mid gen and will be their highest selling platform at this rate it's already surpassed all their home platforms as the issue was never release date it was appeal as that alone can carry a platform.
Yeah and? They didn't so here we are and in the end it's worked out for the best as Nintendo went on to become more self sufficient we wouldn't have the likes of games like Xenoblade 3, Bayonetta 3 and so on meanwhile all the developers who left back then are finding their way back to Nintendo's platform.
Your point is well pointless because it's like saying people had mobile phones before the smart phone, the argument does nothing to refute the point because the execution of the tech's usage is what mattered, the usage of it inspired the app base smartphone era we're in to day.







