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super_etecoon said:
Slownenberg said:

Hell yes to #1 and #2.

A "Nintendo Kart" is definitely the direction they started on MK8 and they need to bring to full fruition for MK9. I want to see courses, characters, and weapons/items cover a large range of Nintendo IP.

Also yeah it would be cool to have some course designs ripped straight out of Mario games.

#3 sounds god awful though tbh. I'd have to give up on Mario Kart if they turn it into a GTA style game with courses.

It is definitely time for Mario Kart to make some big changes rather than small refinements. Especially considering MK9 will come out what like a decade after MK8. That alone is a reason to make big changes.

I don't think I would want missions.  I would want Mario levels with courses to run in those areas.  Find blue coins.  Reach a certain high up spot.  Kill all the enemies, etc. I just feel like some of these Mario Kart tracks would be great to be able to actually go explore.  But yes, that isn't quite Mario Kart and I understand that.  But the idea of being able to collect coins in a Mario world and then being able to use those coins as actual currency to expand your garage and upgrade your kart sounds very appealing. 

Alright interesting.

Side note: Sorry I just hate GTA, the gameplay is just so repetitive and boring to me that saying you want to make a great series like MK more like GTA is almost vomit inducing for me haha.

But I sort of see what you're getting at. Really it sounds like you don't want to "GTA" MK but you want 3D-Mario-nize MK. Turn each course into a Mario 3D style area where instead of doing several "star" runs for each area you'd complete different tracks with their own star-like objectives for each course-area.

Interesting idea. Main problem I see with this is you either have one main track per area that is like the normal track that you race on in Mario Kart, And then like shorter tracks for the different objectives in each area, but then you probably don't have that many full normal tracks in the game compared to the last few Mario Kart games because a bunch of them would just be sidetracks for a specific objectives (cuz Nintendo aint gonna make like 32 or even 16 Mario Kart worlds). OR, every track in each course-area is a full-on track that you would typically play in Mario Kart but then you'd probably only end up with like four course-areas and presumably each track in an area would be similarly themed so you'd have much less variety in the Mario Kart tracks as compared to what the series normally has.

I'd rather see Mario Kart go in the direction of Nintendo cart where the diversity of tracks and items is expanding rather than shrinking. Bring in more Nintendo IP to move Mario Kart closer to a Smash Brothers theme rather than closer to a 3D Mario theme.

I could see your idea being implemented just on single normal courses though, rather than different tracks in larger 3D-Mario style levels. So like you can play the normal tracks doing the cups and stuff and just racing, but the so-to-speak "story mode" of the game goes beyond just winning the cups and you have an objectives mode on each course in which it's the exact same course (no large multi-track 3D Mario style level) but depending on which objective you choose to go after you can try to get blue coins or red coins or have a boss fight during the race or take some side path that opens up that allows you to access some secret area (ie reach a high point), knock out X number of level enemies as you race the course, reach a specific item/spot/NPC/whatever on the course thats hard to get to, doing one lap under a certain time, successfully completing a certain shortcut on the course, etc. Yeah I could see that really expanding the single player replay value of Mario Kart.