By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

It's hard to say too because Switch and Wii benefitted a lot from being able to borrow games from their predecessors.

Imagine the GameCube got to launch with say ... Zelda: Majora's Mask and Perfect Dark. Probably would have had a bit of a different product cycle, certainly a stronger start.

Modern systems are harder to gauge because so much of the content, even major content is from previous platforms (this is true of the PS5/XSX too).

SNES usually wins these polls, but N64 should have topped the SNES. 

I think the SNES tops polls because of greater volume and diversity of games. While Mario 64 was a big leap in graphics and tech, it felt mainly like an impressive demonstration of the future of 3D. The game itself was desolate game compared to Super Mario World or Super Mario Bros 3. The controls (mainly thanks to the camera) felt janky and unpolished, like the game feel like a very unpolished experience. The overall experience felt much slower than earlier Mario games. Another reason the SNES generally wins is that while the N64 did add new experiences, it felt like it took away even more; this is in contrast to the SNES that only felt like it was building on the NES. This is also the deal with Wii and pet of why it felt like a renaissance: way more volume, and it brought back all of the old missing experiences on top of adding in new ones, and new spins on existing ones (like motion golf games, such as Tiger Woods).


The thing about Wii and Switch is that while they did get a lot of ports, they also improved the experiences a lot of the time. Resident Evil 4 got the IR aiming on the Wii which turns a kind of clunk combat on PS2/GC into a smooth and infinitely more satisfying experience—that said, there’s something to be said about survival and horror and clunky controls, it adds a bit to the fear factor—but I found that was mostly true for the early RE games and not so much for Code Veronica and later. And just the option of putting games on portable really increases their usability; particularly if you commute, work in an office, or just like to lay in the hammock or other relaxing area and play video games as an alternative to reading a book. Apart from that, Switch’s Mario Kart 8 has a drastic improvement on multiplayer over the Wii U by moving it from 4 player split screen into a 12 player game where everyone has their own full screen which brings the game to a whole new level. And multiplayer (specifically local multiplayer) is ~95% of the fun with Mario Kart: especially for those who have clocked 400+ hours in.

But different people are going to have different experiences. Art is subjective.



I describe myself as a little dose of toxic masculinity.