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super_etecoon said:
JackHandy said:

This is one of the reasons that turns me off of modern gaming. Back in the PS2 days, we got three mainline GTA games in a span of just three years. Yes, you read that right: three GTA games in three years. Now, you could give birth to your first child, and not see a new GTA game until that child has made it to junior high school--or even high school. To me, that's just unacceptable. Even if there are logistics involved (and I'm sure there are), I get bored with a game after I beat it and/or play it online for a month or two. What do they expect me to do for a DECADE? It's gotten way out of hand--at least for me.

I can't disagree more.  The annualization of game releases bothers me as more often than not the changes and additions are so minimal that it just feels like you're at best playing a different skin.  Granted, the GTA is a great example for your perspective since GTA3, Vice City, and San Andreas all feel very different, but CODs, Modern Warfares, Fifas, Maddens, etc are the norm.

The gap between Zeldas has made me find other games, other genres, and has given me time to work on my backlog, which always seems to be growing.

I do think that Mario Kart is a bit of an outlier here and the gap isn't just tied to how much it has sold (as in Nintendo doesn't want to break its legs prematurely) but has more to do with the false start that was the WiiU.  But I don't think it's too much to only see one title from a given franchise each generation.  I want the experience to feel fresh and new when I get back into it.  I also want that nostalgia locked in tight on the previous titles so that when I go back and play them I get transported instantly to those times.

Yes, there is definitely a part to that too. The lack of innovation compared to back in the day. As mentioned, those three GTA titles launched three years apart. But they weren't just slight upgrades. They were sea-change games. If you compare GTA 3 to GTA SA, which launched only three years later, it's almost as if the former plays like a proof-of-concept title, rather than one of the mostly revolutionary games of all time--and that change only took three years!

So it's not just the span of time between titles. It's the span of time between titles and lack of innovation together that puts me off of modern gaming.

I suppose I've been spoiled.