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shikamaru317 said:

I think you guys are missing out on the bigger picture with Series S. Yes, it is selling very well and really helped out with the pandemic caused chipset shortage, but you have to remember that a pandemic of this magnitude is rare, chances are one won't be around to boost an entry level console next-gen. For all the positives associated with Series S this gen, there are also alot of negatives associated with Series S:

  1. The more it sells, the more we move to an all-digital future. An all-digital future is something none of us should want. You never own digital games, so your access to them can be revoked at any point. You can't resell them used to get some quick cash that you need to buy another game you want. Digital game sales are significantly rarer than physical game sales (and this will never change, due to most physical game sales being initiated by retailers trying to clear up space on their shelves and in their backrooms/warehouses, not by the publishers themselves) and those rarer digital sales we do get often have smaller discounts than comparable physical sales. A dying physical market is costing retail jobs as well.

  2. Xbox Series S will increasingly be seen as an anchor holding back development by devs over the course of this generation. While the stories about developers currently seeing it as an anchor are being overblown by the gaming media, we are still in the cross-gen period, we're seeing games that have to run on the much weaker Switch, PS4, and XB1 still, so of course Series S isn't seen as the anchor on development currently, by any except a handful of devs, primarily indies who just aren't good at the technical aspect of making games. However, all of this is going to change once last-gen support is dropped, when that happens either Series S or Switch 2 will be the weakest platform planned to be supported by developers depending on the game, and Series S will inevitably start to be seen as more and more of an anchor. Year by year over the course of what is shaping up to be a long, 8-9 year generation, Series S will be seen as starting to drag down development. This will especially be the case when/if the 3rd "Pro" console releases for Xbox, devs will then be expected to try and optimize games for 3 different Xbox platforms, ranging from 4 tflop at 10 GB of RAM at the low end on S, all the way up to probably 18 tflop and 24 GB of RAM on the high end Xbox released in 2025, and when that happens, many devs will be annoyed. 



Spec wise sure I guess it is a double edged sword

But I honestly dont mind a digital only future, out of all the purchases I had done, less than 5% were physical this year.

My entire Xbox library is digital and majority of my Switch and PS4's library is digital too.