Agente42 said:
Yeah, profit is higher, but software sales are lower. The profit is based on MTX, DLCs, and services, and Sony stops dropping your videogames prices aggressively. Japanese market seems to demonstrate the beginning of the transition, more towards services, games online with MTX, DLC, etc. Fewer software sales, but profits is rising. Excellent. |
Sony categorized things differently until FY2015 or 2016 when they shifted to the current model. Their combined "software sales" across all platforms (PS3, PS4, PSP, Vita) hit 460 million in FY2014 (where they sold a combined 21.2 million hardware, vs PS4+PS5's 12.5 million units (production capped) in FY2021).
In FY2015/16~ their report stopped accounting for PS3, PSP, and Vita software numbers because a) they were irrelevant and b) they shifted to reporting "full game software". This resulted in reported software sales to decline all the way from 460 million FY2014 down to 158.7 million in FY2015. The old "software sales" figures likely counted DLC as individual sales, as opposed to only "full game software". For those reasons among others, it's impossible to make an accurate like for like comparison between PS5 and PS4's early years. It's reasonable to assume PS4 software is slightly or moderately ahead launch aligned due to its larger install base and quicker generational transition (in engagement and "NextGen-ness") but it's by no means a fact. Overall, Playstation is in a stronger position now than early PS4 days, and it should see a massive growth in FY2023 provided the economical mess won't be affecting gaming too much.
Last edited by Kyuu - on 20 November 2022







