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S.Peelman said:

Also I'd like to say, scenery is content. Running past it and looking at it is part of the experience. I don't necessarily need random stuff thrown in in every nook and cranny. Having to journey from destination to destination makes a world feel larger and more immersive.

This is a good point too. The emptier your game world is, the more impactful your content can get. I think Shadow of the Colossus is a pretty good example of that. Obviously Zelda isn't Shadow of the Colossus and it should definitely be looking for a different balance with more stuff to do, but it doesn't need to have twice as many Koroks to prove that it's a "bigger" sequel.

Personally I just really want the content to be more varied. I don't need the act of finding something to be more common than it was in Breath of the Wild (hell, it was pretty common already), I'm just hoping that when I do find something in Tears of the Kingdom, it'll consistently be something unexpected or at least something I haven't seen dozens or hundreds of times before.