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mZuzek said:
S.Peelman said:

So, given this whole thing starts tomorrow, I guess I'll kick things off in advance of game #50.

I'm not really sure yet if I'll participate as much as other years but I'll try to. Myself I think I'll give games about 5 days or so to be guessed before I'll post them, meaning I'll post multiple guesses and games at a time. Anyway, here's hints for #50 to #46. Game on!

50 - I've never understood the name of this game, because it doesn't seem to have much to do with the type of street this is named after.
49 - This is what Judgement Day looks like.
48 - Whack people with weapons such as barbells, arcade cabinets and tuna fish.
47 - Back for the third time, but twisted.
46 - The archaic version of something that's about to start in 9 days.

Oh, I know these.

...because I have your list, so I'm not gonna guess them. But let me try kicking my hints off, hopefully this goes well.


My #50 isn't known much for its soundtrack I think, so I've used some ambiance instead.

Super cool way of doing clues, I like it! I'm gonna avoid spoilers each time and see if I can work it out myself - in this case I couldn't.

Mnementh said:

Diablo (1997, Windows)

Yeah, this is the granddaddy of a whole genre of games. If that would happen today we would probably call games like Titan's Quest or Victor Vran all 'Diablo likes'. But the funny thing is... Diablo itself is in many ways a rogue like. It clearly took inspiration from the original rogue and games like it. This is quite visible in the randomly generated ever deeping stretching levels of the dungeon. Actually the dev once explained, he wanted it also to make turn-based like rogue-likes, but as Blizzard came into the picture they asked for the pitched game to be in real time. So there is one feature that made Diablo different. The other is the that loot also became randomly generated (rogue also generated random loot, but with much smaller variation in parameters). This all was something pretty new. I recently touched again the original game as the remake of the second one dropped, and was instantly drawn in again by the atmosphere, the dark story. It is still a great game (although walk speed is painfully slow).

Cities: Skylines (2015, Xbox One)

I had to try out Cities: Skylines at some point, and in the last year I did. I am into simulation games, but usually more into ones that have some sort of goal. Anyways, still trying to build a working city is fun. What I noticed instantly as an old school gamer: this is SimCity. The original SimCity. Yes, sure it is in HD with much more detailed graphics and some new systems were added like water plumbing. Also instead of nuclear power plants this game has wind power. But yeah, the core gameplay is basically as it was 30 years ago.

And I am totally fine with it. The gameplay of SimCity worked, it was a big success. Refining it, giving it modern graphics, add more menus and views to control your city - that all is great. And yes, even after all these years my nemesis is an enourmous traffic jam and according air pollution. Still my biggest obstacle. A fun concept 30 years ago, a fun concept today.

Falling Skies (2014, WiiU)

I don't know if you remember, there was a scifi-show named Falling Skies.

@ Diablo - In my top 50, mostly because it's the father of the series and has an incredible atmosphere. The walk speed is something I always complain about when I go back to Diablo 1 as well - not just the speed either, but the way it makes it so tedious chasing down ranged enemies with the Warrior. Although, in its defence, the slow movement speed does help make the game even more atmospheric. 

@ Cities: Skylines - This would probably be on my honourable mentions list too. I agree with you, it's very much like old school SimCity, but pretty and with a lot more options (should you wish to explore them), which is probably why I enjoyed it so much.

@ Falling Skies - I remember Falling Skies the TV show! I was so disappointed in it - it spent forever focussing on petty human drama in budget-constrained locations and very little exploring the alien side of things, which was much more intriguing. Think I gave up after a season or two because it felt like it wasn't going to change.

Last edited by Machina - on 11 November 2022