Captain_Yuri said:
It's not clear what Hyper Rx is. From what I have seen, it ups the framerate while decreasing latency which isn't what Reflex does. Reflex only decreases input latency due to managing the render queue so there isn't any bottlenecks. Because Hyper rx increases the framerate in order to decrease input latency, it sounds much more similar to AMD's Boost. What Boost did is dynamically lower to render resolution to meet a certain framerate. But no one used it in practice because it lowers the render resolution, sometimes to insanely low levels which makes it impractical for most situations. And yea, competition is great. |
From the presentation, it seemed pretty clear to me that this is AMD's answer to Reflex, and that it will come in spring next year. I agree with you however that the implementation looks quite different.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
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Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/