The Fury said:
Many people really like FF7R. They like the flow of battle, changes made to update the battle system etc. But for me it's more how FF feels is more than just 'it has the same characters and basic plot'. FF7R covers just the first 4-5 hours of the original game, extended to 30 hours through extra stuff, extra plot points that will lead nowhere, changed story beats and added extra content like hunts just to extend the game, the 'end' was, well no idea. I presume done so they can make changes to the next installment to change the overall plot of FF7 totally. In FF7 it never felt like you had to go out of your way to level or do extra content to fill things out, to me it was all story until near the very end when when you unlocked the ship and could actually explore. But this isn't really a fault with FF7R, it's more something in modern FF games, 'hunting' missions basically. This is personal opinion mind. I get you last point on Kojima, but gaming needs that kind of high profile status director/writer. Maybe he is overrated but if not him, who do we have? :P |
I enjoyed FF7 remake, but the exploration was very weak. I wasted a lot of time trying to look for secrets or secret dialogue that didn't exist. Ended up finishing normal with around or a little under 30 hours and I'd say 10 hours of that was wasted backtracking and talking to every NPC multiple times. As far as storytelling, I would say FF7R was decent. Nomura was originally an animator or character artist I think so it makes sense he wouldn't be the greatest developer for storytelling. I personally found Kingdom Hearts to go off the rails very early on so it's always been a criticism of a series I would otherwise rate highly.