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smroadkill15 said:

It's easier said than done when you say, those studios could have released a game already.

Compulsion went from AA to AAA for there next game. Not an easy transition. 

The Intiative was taking a weird way to develop their game, but they seem to be on track now. 

Everwild had a reboot in 2020 so it's going to be at least 1-2 more years. 

Turn 10 completely updated their engine. It's the first time they went longer than 2 years between games. 

Undead went from AA to AAA for SoD3. 

Everwild is really the only game from this list that has gone through a longer development than it should have. Most of these studios are making big leaps from their last game or making a new IP. If there wasn't a pandemic, we probably would have Forza, Starfield, Redfall, and something else this year but that's not the case unfortunately. The first half of 2023 is stacked which hasn't been the case for Xbox in awhile and a good sign of things to come. 

Your description of the Initiative is exactly what I mean about mismanagement. They even had to get Crystal Dynamics to help develop Perfect Dark because they just can't do it alone. That's ridiculous. 

Why did Everwild get rebooted after four years of development? I'll tell you, poor management and direction of the studio. 

Guerilla Games released Killzone 3, completed the Decima engine, released Killzone Shadowfall and released Horizon Zero Dawn in the same time that it will take Turn 10 to release Forza Motorsport 8 with an "updated" (not new) engine. Which it's not even like they are the only ones updating their engine as they are probably utilizing some work already completed from Playground Games. 

We don't know if Compulsions next game is AAA. All we know is it's a story driven dark fantasy. Regardless, the timeframe of 3-5 years is for AAA game development. So this excuse doesn't fly for either compulsion or undead labs anyway. In addition, Undead Labs opened up a second studio, so even their "smaller" developers have multiple studios which just further illustrates my point.

"If there wasn't a pandemic" see, you can't just blame this on the pandemic when MS's contemporaries are still delivering major AAA games where MS isn't.