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DonFerrari said:
Soundwave said:

- I mean consumer CD-drives were $100, but no way were massive corporations like Sony or even Nintendo paying $100/drive (this would 1/2 the entire price of the Playstation in 1996). I mean even as a consumer you would likely get a pretty sharp discount if for some reason you ordered 10 million CD drives even back then, lol. Nintendo should've used the delay of the N64 from 1995 to fall 1996 to add an optical drive. Even if they did something "Nintendo-ey" like use propietary mini-CDs in a protective caddy, that would've offered them a cheap format with 200+MB of storage ... would've resulted in a ton more happy 3rd party partners. 

- If the Switch successor launches at $399.99 ... that's plenty of overhead for a pretty nice chip (like say ... a Tegra 239). There's no chance this thing will be $299.99 even when the Switch OLED itself is $350 and selling just fine. 

Even with inflation and economic slowdown ... the game industry seems to be doing just fine. The Switch is selling well for a system its age, you still really can't find PS5's on storeshelves even after a price *increase* (lol), and it sounds like the XBox is outselling the XBox One. People still want to be entertained. 

If Nintendo has a successor hardware ready, likely they won't be able to manufacture enough for demand anyway, so they can afford a higher price point. 

Nintendo burnt bridge with both Sony and Phillips for CD development, so there was little possibility of they going CD back them after that.

Sony and Philips didn't have a monopoly on CD ROM by the mid-1990s, there were tons of CD-ROM manufacturers at that point that they could have gone with, although I'm pretty sure they fulfilled their contractual obligation to Philips anyway. There was still Hitachi, Matsushita/Panasonic, Toshiba, NEC, JVC, Fujitsu, HP, IBM, that they could've gone with but I don't think Philips would've said no to supplying a CD drive either. I mean from Philips' POV a Super NES CD add-on released late in the system's product cycle realistically was going to sell what? Maybe 5 million units tops? The Sega CD sold 2.24 million life time. An order for N64 CD drives which every system would have to include could net them 40-50+ million orders, that sure beats an add-on, so I think even if Nintendo wanted to work with Philips, Philips would be smart enough to see an N64 CD was a far better deal for them than a SNES CD add-on (add-on's always being limited in user adoption).

Nintendo simply bit way too hard on the CDs aren't suitable for games nonsense. Should have compromised on that but kept the cartridge slot and they could've had cartridge games, which would've allowed Mario 64 to be released no problem, but also benefitted from CD based games. Even cart + CD combo games would've been smart you could keep cart sizes at only 8-16MB and offload extra data like music to a 10 cent CD to save yourself from having to spend on 32/64MB carts. That would've saved Nintendo money that probably would've paid for the CD drive on its own many times over. 

Last edited by Soundwave - on 25 October 2022