| abroZ said: I don't know, probably alone on this one but I really like turn based combat, especially in FF games. The game looks good but the fast paced action oriented Gameplay seems off. Such a shame the series went in this western oriented direction. |
No, I agree with this. The combat has gone to hell since FFXIII and FFXV, where they dumped strategy and patience for flare effects, Bayonetta and DMC-like jumping and shouting and full-on anime style chaos. Not to mention all but taking party control away.
To me, that setting looks very bland, very little color, stereotype biomes, every corner of the world speaks mostly the same dialect and language, story follows royals etc. Standard Final Fantasy fare, down to the hairstyles and armors. For me, the franchise died after FFXII; it was the last one with decent characters, fun combat and a pretty good story overall. FFXII did real-time right, and mixed it with pausing/turn-based. The Gambit system was a fantastic addition in such a system, and miles beyond the sheer lack of autonomy and control of FFXIII and XV. This new style of combat looks like Metal Gear Rising or something, it holds zero appeal to me. I feel like a bitter, old fart, but it's the truth of it. I understand that franchises need to evolve to remain relevant, but this isn't a very good solution. Considering the games are now multi-platform and the industry is bigger than ever, sales appear to reflect this notion.







