| Shatts said: Sry I remembered one more thing. In addition with the Bayonetta movie adaptation, nobody is talking about the pachinko slots even elsewhere from the looks of it (which makes sense bcuz it's only in Japan) so I thought that would be something worth mentioning. With the pachinko slots, it makes it more believable with her statement claiming $450m+ franchise bcuz Sega is big with slots, and pachinkos are big in Japan. However it is still misleading bcuz pachinko business is completely different with how it functions and doesn't have anything to do with game developing nor really the value of the IP. But she probs doesn't even know the difference nor doesn't even play games by the look of it. According to twitter, she didn't even play any Bayonetta games by 2017, so it makes sense why she said that to help her claim |
Yep. Let's pretend 150M of the IP worth is on gaming, 50M on movie, 300M on the pachinko. Yep I don't think the other two have anything with her (if it was also the model for the char itself and sustaining the IP on her perhaps that would justify a claim, and well if it were she would certainly be better paid or at least harder to dispose of).
Also even if the IP in gaming is worth 150M that doesn't mean she deserves more money, the subject is does the work she do is worth more than what they were offering (I do think it is), and that have more to do with level of production than revenue itself.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







