Shatts said:
Honestly that can mean anything. He didn't specify Bayonetta, and he probs meant $10 million is the minimum for AAA from that statement. Bayonetta is action heavy, hack and slash genre. For reference God of War III, a similar hack and slash game that released on the PS3 a year after Bayonetta 1 costed $44 million to make. I highly doubt Bayonetta is a $10 million game but I have no decisive evidence either. |
1. God of War was a long established franchise by the time III released.
2. It was one of Sony's top IP's and its prequels sold very well on the PS2.
3. Bayonetta was a new IP pushed by a new independent developer. Bayonetta 2 was a revived IP given a second chance to prove itself.
4. Platinum games is somewhat smaller than Santa Monica studios, and had multiple titles in development at the same time as Bayonetta 1 and 2. Development costs are primarily labor costs.
5. AAA titles worked on by Platinun Games tend to just barely break the "AAA" barrier. Nier Automata was considered a financial success when it broke the 1 million sales barrier and that game definitely has a bigger budget than Bayonetta 2.
$10-15 million for development and a few more for Nintendo's anemic marketing sounds about right. But even if it were $20-$25 million, with 1.9 million sales Nintendo definitely made a healthy profit.







